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Post by maddog1981 on Dec 10, 2016 22:24:26 GMT -5
There are a bunch of things under the hood that effect the way the dice push the outcomes in the Filsinger Games and a lot of other tabletop games. With UQW, it's there but when you hit their charts you can get really awful outcomes.
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Post by walkswithwolf on Dec 11, 2016 7:23:18 GMT -5
There are some.bad options on the charts.A Tegteam could be forced to break up.Or a Wrestler injured for a year.But all this can happen in Wrestling.Its from a random roll on a chart,but up to you to change it.or work out a good storyline
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Post by maddog1981 on Dec 11, 2016 21:14:25 GMT -5
That's fine to an extent but that's not how UQW works. I've run 4 promotions in the system for around six months. I've had stretches where I've had tag team partners turning on each other for weeks at a time. Try running any kind of tournament in this system and you'll want to set something on fire. Twice with Texas I've had one of the Von Erichs turn on the other Von Erichs in the first couple of weeks. There have been instances where I've just kept top talent off of shows because I don't want to deal with the system screwing them in some form of fashion.
Granted, some cool stuff can happen when you hit the right things on the charts like when Black Bart beat Kerry Von Erich with the Claw to win the title. Yeah, that was cool and I liked that. But for every cool moment like that you get the system turning the Samoan SWAT Team or the Battens against each other week 1 and you're sitting there hating the game because of it.
It's also severely lacking in some areas. I made a crap ton of homemade charts like job match results and extra charts to keep the spirit of the game for between match events. I did all of that stuff to try and make the game a little deeper. That really sums up my opinion of the game. Cool idea with half assed execution. But that's kind of the Downey way with a lot of their games.
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Post by riho4life on Aug 17, 2020 7:12:42 GMT -5
Just have to necro this thread because it is a top search engine result for Ultra Quick Wrestling, and it is so negative.
The point of the game is right in its name: to quickly simulate batches of matches/cards. Great way to run specific years in specific territories, since jobbers are included. Players love simming real schedules and house shows. Along the way, there will be storylines randomly generated. You are not obligated to use them if they don't make sense. I also run G-1/5* round robin tournaments and it really works well and simulates how those types of events get booked.
UQW is a very minimalist version of Face to the Mat (which is my personal favorite of any tabletop or digital wrestling game), but with a real world historical focus as opposed to a fictional universe. No other game has so many wrestler cards, including very obscure ones, from most of the promotions.
The 1970s Eastern Territory set has old school charts to sim classic wrestling better than the default charts which are for 1990s+ There is an advanced Heat chart which comes with the base 1991 game and adds more storylines for feuds. So there are plenty of extra charts and events in addition to the out of the box" one.
I experience true emotion when making the dice rolls. There is never a 100% result certainty and it is trilling. The overall rating is like an ELO rating. It goes up or down with clean victories only. So the cards will evolve or devolve depending on how you book.
I actually use the basic system/outcome charts in my solo RPGs and action figure battle resolutions- I'll assign overall numbers and throw the dice for He-Man vs Skeletor or Kinnikuman vs Sunshine and then play out the result.
There are cons: sometimes I take issue with some of the ratings but Downey and Frank assured us it was researched based on the time period and win/loss record. And once I started playing, I saw it you can book to try and push the low rated ones higher. The format of the sets have changed over time. 1985 Eastern Territory looks nothing like, say, The Early Years, which doesn't match 2018. The community is not as active anymore and there hasn't been a 2019 or 2020 set. Marketing is virtually non-existent.
Wanted to give the positive side. All these types of wrestling tabletop/card games appeal to different niches. This is why I like it.
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Post by natureboi on Oct 14, 2020 0:38:45 GMT -5
I was originally a skeptic, but I ordered it and enjoyed it for what it was. I had a blast simming 1980-81 Memphis house shows. The charts could stand improvement but you can always just ignore nonsensical results if they occur.
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Post by maddog1981 on Feb 17, 2021 0:11:16 GMT -5
I was originally a skeptic, but I ordered it and enjoyed it for what it was. I had a blast simming 1980-81 Memphis house shows. The charts could stand improvement but you can always just ignore nonsensical results if they occur. I feel Memphis is like the one territory perfect for the game. Get something absolutely ridiculous on a chart, well it's Memphis what do you expect.
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Post by TTX on Mar 16, 2021 13:23:09 GMT -5
Memphis was great with their nutty stuff.
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Leon
Infinity Challenge
rolling it all up
Posts: 241
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Post by Leon on Sept 22, 2022 11:41:12 GMT -5
I wonder if has anyone has tried stealing those random event chart ideas for GotW/LoW feds?
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Post by executioner on Dec 5, 2022 10:47:56 GMT -5
UQ Wrestling is exactly that--a quick simulation. I enjoy it for what it is. I have most of the sets. It takes up very little table space. The results can be wonky at times--particularly with the Random Events chart (the concept is brilliant in it simplicity). To be fair I have had my share of screwy results with GWF/LOW/Indy. Its what can happen when you roll the dice--it is a game of chance to a degree. Anyone that has not had odd results from time to time are either not playing the game or have divine dice.
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