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Post by Swarm on Oct 7, 2020 8:58:42 GMT -5
I realized one I use sometimes is when into the ropes keeps getting roll again I sometimes just roll an even odd to decide who is on offense.
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Post by Chad Olson on Oct 7, 2020 9:51:43 GMT -5
I realized one I use sometimes is when into the ropes keeps getting roll again I sometimes just roll an even odd to decide who is on offense. Not a fan of the double dropdown, criss cross, double leap frog spot?
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Post by markyhitch on Oct 7, 2020 10:35:33 GMT -5
I realized one I use sometimes is when into the ropes keeps getting roll again I sometimes just roll an even odd to decide who is on offense. Not a fan of the double dropdown, criss cross, double leap frog spot? He may have seen the Ted DiBiase/Jimmy Snuka spot at Summerslam 1989 and became scarred. I know I cringed.
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Post by TTX on Oct 7, 2020 10:42:33 GMT -5
once or twice is fine, I've rolled it 5 times before.
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Post by WTIC on Oct 7, 2020 17:11:40 GMT -5
I believe it, haha. The link WTIC (thanks for that by the way) posted above is what I was thinking. Its nice to have this stuff consolidated if possible. Probably easier for folks who have been compiling the info all along but for new folks or returning folks like me its tricky to find all the good stuff if its not in central locations. And you're welcome! Todd C WTIC
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Steef
Fighting Titan
Posts: 428
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Post by Steef on Oct 8, 2020 0:35:56 GMT -5
Does anybody have a house rule (or official rule, for that matter) for when wrestlers gain lots of tokens, but they're not pinned? For example, I just had a match between Thunder and Tortured Soul where Thunder kept hitting the -Add 1, but couldn't hit THE TEMPEST or Tortured Soul to hit his PIN. He ended up with a "PIN Rating" of 14 before Thunder finally(!) hit THE TEMPEST to mercifully end it. I've had that happen a few times where between manager's interference, PIN saves, high rolls and Add 1 moves that the PIN rating gets above 12 and I've thought of just saying when a wrestler has a PIN rating above 12, it's a "throw in the towel" "could not continue" or some other way of ending it. Thoughts?
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Post by ajcostello on Oct 8, 2020 1:53:38 GMT -5
Does anybody have a house rule (or official rule, for that matter) for when wrestlers gain lots of tokens, but they're not pinned? For example, I just had a match between Thunder and Tortured Soul where Thunder kept hitting the -Add 1, but couldn't hit THE TEMPEST or Tortured Soul to hit his PIN. He ended up with a "PIN Rating" of 14 before Thunder finally(!) hit THE TEMPEST to mercifully end it. I've had that happen a few times where between manager's interference, PIN saves, high rolls and Add 1 moves that the PIN rating gets above 12 and I've thought of just saying when a wrestler has a PIN rating above 12, it's a "throw in the towel" "could not continue" or some other way of ending it. Thoughts? When something like that has happened to me... rare but it's happened... when a Wrestler's PIN goes above a total of 12 due to tokens and "Add 1" moves I'll just end the match as if the ref has declared a stoppage due to "blood loss" or having someone "throwing in the towel".
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Post by TTX on Oct 8, 2020 5:09:34 GMT -5
yeah I use ref stoppage especially in Legends.
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Post by Swarm on Oct 8, 2020 6:50:05 GMT -5
Does anybody have a house rule (or official rule, for that matter) for when wrestlers gain lots of tokens, but they're not pinned? For example, I just had a match between Thunder and Tortured Soul where Thunder kept hitting the -Add 1, but couldn't hit THE TEMPEST or Tortured Soul to hit his PIN. He ended up with a "PIN Rating" of 14 before Thunder finally(!) hit THE TEMPEST to mercifully end it. I've had that happen a few times where between manager's interference, PIN saves, high rolls and Add 1 moves that the PIN rating gets above 12 and I've thought of just saying when a wrestler has a PIN rating above 12, it's a "throw in the towel" "could not continue" or some other way of ending it. Thoughts? I would definitely keep the match going but give the guy an injury after. Say one card for every token over 12.
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Post by Cory Olson on Oct 8, 2020 9:10:38 GMT -5
Does anybody have a house rule (or official rule, for that matter) for when wrestlers gain lots of tokens, but they're not pinned? For example, I just had a match between Thunder and Tortured Soul where Thunder kept hitting the -Add 1, but couldn't hit THE TEMPEST or Tortured Soul to hit his PIN. He ended up with a "PIN Rating" of 14 before Thunder finally(!) hit THE TEMPEST to mercifully end it. I've had that happen a few times where between manager's interference, PIN saves, high rolls and Add 1 moves that the PIN rating gets above 12 and I've thought of just saying when a wrestler has a PIN rating above 12, it's a "throw in the towel" "could not continue" or some other way of ending it. Thoughts? Great question! I wondered about this for years. When I used to play COTG feds, I typically kept playing until a decisive ending occurred. I remember a match, whenever Wraith had the card where he was pretty much always invisible and had the four "Add 1" moves, he challenged Dreggs for the Interplanetary title. Wraith kept hitting "Add 1s" and Dreggs had a ridiculous number of tokens, like 13 or 14. But then Dreggs ended up winning! When I started playing LOW, I wanted to have a more old school feel, especially for lower card or non-feud matches and also to make gimmick matches seem bloodied and wilder. So in a regular match, when only one wrestler is bleeding (blood for me in LOW is five tokens), if his PIN hits "12," I stop the match. Depending on what the last move rolled is, I will either say he submits/passes out or the ref stops it for blood. I like the blood stoppage in title matches as a gimmicky way to keep the belt on the champion but still do a rematch with the challenger. I would have to dig through my COTG handbooks but I seem to recall that in Revelations 2116, there was a note that when a wrestler's PIN rating hits "12" the match is automatically over. This was connected to Valour's finisher rating matching the opponent's fatigue count, basically saying that the highest his finisher rating could get would be a (+11) or (+12). Does anyone else remember this or am I imagining that?
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