zanysteve
Fighting Titan
The Creeper forever , forever , forever , forever....
Posts: 400
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Post by zanysteve on Oct 1, 2020 15:14:26 GMT -5
Some major house rules: 1.I roll Pins first ,then destractions/pin saves/interference.(I figure a professional manager/ally could react & make a save). 2.On all (LV) rolls , the wrestler adds one to the roll. I created a 13 slot on the out of ring chart (+1 damage,count-out roll, if no CO add another +1 damage).This rule prevents a wrestlergaining advantage by being a coward.I would like to see a separate (LV) chart. 3.I don't add damage/fatigue on unsuccessful pin attempts unless it's a finisher or an actual add one instruction. (Say I hit a fluke rollup-3 that leads to a pin kick-out ;how did this move really damage the opponent).
Now saying this after playing this way since 1991, I am thinking about changing house rule 3 and perhaps rule 1.
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Post by LAWraith on Oct 1, 2020 17:59:40 GMT -5
I also used to play roll pins first but didnt do that when I restarted for some reason. I think it extends matches since now I get some matches that end out of nowhere when I roll
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Post by Drew on Oct 3, 2020 22:25:35 GMT -5
I too used to do the roll pin first roll and stopped for a few reasons. 1 being tag matches last forever and 2 if a ringside companion sees his guy hit with a finisher, why wouldn’t he make the save? How would a ringside companion know a guy is going to kick out?
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Post by Swarm on Oct 3, 2020 22:33:35 GMT -5
I too used to do the roll pin first roll and stopped for a few reasons. 1 being tag matches last forever and 2 if a ringside companion sees his guy hit with a finisher, why wouldn’t he make the save? How would a ringside companion know a guy is going to kick out? Agree. When the PIN save/Outside Interference chart came out I rolled on it only after successful pins. I quickly realized this was 1) robbing me of serious strategy trying to decide when to and when not to use the chart and 2) Like you said, every tag match had 2 pin saves and an outside interference. It became redundant. Not knowing if the guy is going to kick out/submit and having to decide when to use the charts is imo the best way to do it if your goal is to simulate a real wrestling match.
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Post by Drew on Oct 3, 2020 22:49:40 GMT -5
Exactly Swarm. I think I had always played this way and just starting doing it by the book over the past year. Makes the game more fun IMO and not just a war of attrition.
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amd
Infinity Challenge
Posts: 87
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Post by amd on Oct 5, 2020 14:45:09 GMT -5
Are there any other more advanced rules folks apply to their games to enhance the system? Some of the tweaks to the agility/power moves are interesting. You almost have another ideas here for a "community edition" advanced rules that can be added a la carte. Curious if there are any other clever ways to inject more decision points and strategy into the process. I have wondered if there might be some more RPG type elements that might apply. You could run a fed more like a living game where you start with basic stats and then expand as you play. Something like starting at level 1 and fighting your way up the ranks. The periodic update cards accomplish this, but what if you treated it more like create-a-character mode and have to face off against established characters to "level up". That may be something easier done with a digital version since it would require dynamic updates. Would be super cool to be able to tweak stats and then run more what-if scenarios. I also was thinking of adding some limited unique "skills" that could offer advantages during a match. Certain chart options touch on this (pin saves or interference) but you could expand on that by maybe having something more for a champion (a free kick out for example). The idea of a 12 on a pin roll being a super kick out or reversal is neat, kind of like a critical hit in D&D. This would be simpler to add onto the match as needed. Could be basically the "Deck of many things" but wrestling related. Might be a cool add-on if it worked well. May have to proxy something up and test the idea more I guess I have spent too many years fiddling with board games and RPGs so now they start to seep into my other activities!
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Post by WTIC on Oct 5, 2020 21:59:16 GMT -5
Are there any other more advanced rules folks apply to their games to enhance the system? Some of the tweaks to the agility/power moves are interesting. You almost have another ideas here for a "community edition" advanced rules that can be added a la carte. Curious if there are any other clever ways to inject more decision points and strategy into the process. I have wondered if there might be some more RPG type elements that might apply. You could run a fed more like a living game where you start with basic stats and then expand as you play. Something like starting at level 1 and fighting your way up the ranks. The periodic update cards accomplish this, but what if you treated it more like create-a-character mode and have to face off against established characters to "level up". That may be something easier done with a digital version since it would require dynamic updates. Would be super cool to be able to tweak stats and then run more what-if scenarios. I also was thinking of adding some limited unique "skills" that could offer advantages during a match. Certain chart options touch on this (pin saves or interference) but you could expand on that by maybe having something more for a champion (a free kick out for example). The idea of a 12 on a pin roll being a super kick out or reversal is neat, kind of like a critical hit in D&D. This would be simpler to add onto the match as needed. Could be basically the "Deck of many things" but wrestling related. Might be a cool add-on if it worked well. May have to proxy something up and test the idea more I guess I have spent too many years fiddling with board games and RPGs so now they start to seep into my other activities! As I posted on the Library 2.0 Thread, here's a bunch of House Rules from Chris' old Board that I compiled. Enjoy! -- drive.google.com/file/d/1_rlMMCNbQF38XOj24jf3TsQNhCQWRb5v/view?usp=sharingLater! Todd C WTIC
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awffltony77
Infinity Challenge
This game is killing my PS4
Posts: 218
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Post by awffltony77 on Oct 6, 2020 15:55:01 GMT -5
Are there any other more advanced rules folks apply to their games to enhance the system? Some of the tweaks to the agility/power moves are interesting. You almost have another ideas here for a "community edition" advanced rules that can be added a la carte. Curious if there are any other clever ways to inject more decision points and strategy into the process. I have wondered if there might be some more RPG type elements that might apply. You could run a fed more like a living game where you start with basic stats and then expand as you play. Something like starting at level 1 and fighting your way up the ranks. The periodic update cards accomplish this, but what if you treated it more like create-a-character mode and have to face off against established characters to "level up". That may be something easier done with a digital version since it would require dynamic updates. Would be super cool to be able to tweak stats and then run more what-if scenarios. I also was thinking of adding some limited unique "skills" that could offer advantages during a match. Certain chart options touch on this (pin saves or interference) but you could expand on that by maybe having something more for a champion (a free kick out for example). The idea of a 12 on a pin roll being a super kick out or reversal is neat, kind of like a critical hit in D&D. This would be simpler to add onto the match as needed. Could be basically the "Deck of many things" but wrestling related. Might be a cool add-on if it worked well. May have to proxy something up and test the idea more I guess I have spent too many years fiddling with board games and RPGs so now they start to seep into my other activities! Oh man there are more than you even want to deal with. I'm constantly rifling through stacks of sh! T I've printed off.
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amd
Infinity Challenge
Posts: 87
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Post by amd on Oct 7, 2020 8:34:11 GMT -5
I believe it, haha. The link WTIC (thanks for that by the way) posted above is what I was thinking. Its nice to have this stuff consolidated if possible. Probably easier for folks who have been compiling the info all along but for new folks or returning folks like me its tricky to find all the good stuff if its not in central locations.
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Post by TTX on Oct 7, 2020 8:43:12 GMT -5
I realized one I use sometimes is when into the ropes keeps getting roll again I sometimes just roll an even odd to decide who is on offense.
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