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Post by awsomsinger on Oct 9, 2020 20:01:18 GMT -5
I have used a World Of Sport type rule for disqualifications, which is... First DQ rolled - First Public Warning Second DQ rolled - Second Public Warning Third DQ rolled - Third Public Warning and DQ
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Post by Shane Sullivan on Oct 9, 2020 20:26:19 GMT -5
This is what I do. Leads to some interesting storylines. I too use this. The Basilisk has already caused a couple in his short time in the federation. I do this unless the pin count is really close. Say Chaos has a pin rating of 12 and Alpha Force a pin rating of 10. I let it go till someone gets pinned. If it is 12 to 3 or something like that I always call the match. I've only had a handful of 12 to 12 matches and I've rolled at least 10000 matches if not more. Mostly it's lop sided beat downs. P3 just mauled Genocide in my big tourney 12 to 0. I always add the add 1 every time. Otherwise I have too many twenty minute matches. When I was younger I was down for that, but my time is limited. Fivers are as far as I have tolerance for nowadays...now get off my lawn.
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Post by Shane Sullivan on Oct 9, 2020 20:30:25 GMT -5
This is a fantastic thread.
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Post by Swarm on Oct 9, 2020 21:17:36 GMT -5
I too use this. The Basilisk has already caused a couple in his short time in the federation. I do this unless the pin count is really close. Say Chaos has a pin rating of 12 and Alpha Force a pin rating of 10. I let it go till someone gets pinned. If it is 12 to 3 or something like that I always call the match. I've only had a handful of 12 to 12 matches and I've rolled at least 10000 matches if not more. Mostly it's lop sided beat downs. P3 just mauled Genocide in my big tourney 12 to 0. I always add the add 1 every time. Otherwise I have too many twenty minute matches. When I was younger I was down for that, but my time is limited. Fivers are as far as I have tolerance for nowadays...now get off my lawn. The CENTRA COFFIN MATCH can easily put your wrestlers PIN ratings above 12 because you must roll on the chart to win (your opponent must have a PIN rating of 10 to win but it can and often does exceed this). There may be other official matches out there similar to this.
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Post by Slymm on Oct 9, 2020 21:30:38 GMT -5
I have several but the one I have instituted most recently is regarding pin attempts. When rolling pin, if the wrestler on defense beats his PIN by more than 3 (i.e. PIN is say 5 and he rolls a 9), he adds a token and the wrestler on offense rolls on Level 2 Offense. In these cases i imagine either a super quick kickout/rope break or the move didnt result in a pin/submission attempt at all. If the wrestler on defense beats his PIN by only 1-3, i assume he kicks out at a 1, 2 or 2 1/2 count (or breaks the submission) for suspense. Then i play normally with him adding a token and the wrestler on offense rolling on Level 3 Offense. On rolls equal to the PIN, I roll 2 dice. Even: the wrestler on defense somehow manages to get his foot on the rope or reach the ropes. He adds a token and the opponent rolls on Level 3 Offense. Odd rolls, the pin/submission stands. I used to use the '12' roll as an automatic kickout but have strayed away from that in recent years. I love it and it works for me. Helps extend matches and adds a little realism in regards to pin/submission attempts and when they occur in the match. These are great rules and I think I will use them if that is OKOf course you can. Lemme know how it works for you.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 9, 2020 21:32:14 GMT -5
The CENTRA COFFIN MATCH can easily put your wrestlers PIN ratings above 12 because you must roll on the chart to win (your opponent must have a PIN rating of 10 to win but it can and often does exceed this). There may be other official matches out there similar to this. I don’t mean to derail the thread, but speaking of the Centra Coffin Match, is there.a way we can still purchase that (or other 5.5 x 8.5 inch match cards)?
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awffltony77
Infinity Challenge
This game is killing my PS4
Posts: 218
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Post by awffltony77 on Oct 9, 2020 23:28:42 GMT -5
I don't call DQs in the out of the ring chart "smashes his head I to something" roll, but I do still roll the DQ. If it comes up, I don't give the guy the exchange in momentum he'd have gotten if I hadn't rolled the DQ.
I figure by the books he was supposed to lose. If I'm not going to call that I may as well stock with some type of disadvantage.
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gvt333
Infinity Challenge
Posts: 34
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Post by gvt333 on Oct 9, 2020 23:53:57 GMT -5
Hi all, I created a chart that enables us to roll 3 times (count of 1, count of 2, 3 count) when attempting a pin. This definitely adds more drama to the match. However you can not simply roll the pin number 3 times, as the percentages would be way off. I wanted to keep the chance of being pinned in line with the game design. For example, a PIN(4) would have a success chance of 6/36 or .167. Using a d10, the pin numbers would be: count of 1=a roll of 7 on the d10, if no kickout, then for the 2 count= a roll of 6, and for the 3 count, a roll of 4. .7x.6x.4=.168 vitually the same as if you simply rolled 2d6 for the pin. I did this for all the PIN numbers. So here goes: PIN Rating) count of 1/count of2/count of 3
1 3/2/2 2 4/3/2 3 5/4/4 4 7/6/4 5 8/7/5 6 9/9/5 7 9/8/8 8 9/9/9 9 10/9/9 10 10/10/9 11 10/10/9 (+ roll d10,PIN=8) 12 10/10/10* *=only escape as per your house rules (I use a controversial finish chart)
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Post by WTIC on Oct 10, 2020 12:18:00 GMT -5
Hi all, I created a chart that enables us to roll 3 times (count of 1, count of 2, 3 count) when attempting a pin. This definitely adds more drama to the match. However you can not simply roll the pin number 3 times, as the percentages would be way off. I wanted to keep the chance of being pinned in line with the game design. For example, a PIN(4) would have a success chance of 6/36 or .167. Using a d10, the pin numbers would be: count of 1=a roll of 7 on the d10, if no kickout, then for the 2 count= a roll of 6, and for the 3 count, a roll of 4. .7x.6x.4=.168 vitually the same as if you simply rolled 2d6 for the pin. I did this for all the PIN numbers. So here goes: PIN Rating) count of 1/count of2/count of 3 1 3/2/2 2 4/3/2 3 5/4/4 4 7/6/4 5 8/7/5 6 9/9/5 7 9/8/8 8 9/9/9 9 10/9/9 10 10/10/9 11 10/10/9 (+ roll d10,PIN=8) 12 10/10/10* *=only escape as per your house rules (I use a controversial finish chart) Nice "Strat-o style" complexity there, yeah! I enjoy complex stuff like this sometimes, very creative! Todd C WTIC
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gvt333
Infinity Challenge
Posts: 34
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Post by gvt333 on Oct 10, 2020 12:36:20 GMT -5
Thanks....former long-time Strat baseball player...lol.
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