|
Post by Cory Olson on Sept 3, 2021 17:24:32 GMT -5
Better late than never, it's Uncharted Territory, Episode 45! Stu answers some questions from Episode 44, Tim answers a question from Todd "The Tournament Master" Joerchel, and the entire team gives their thoughts on their favorite specialty matches from COTG and LOW! Find out what promoter Travis605 and the videos below have to do with this episode! Happy Labor Day weekend, promoters! (NOTE: Due to some technical issues, we had to do a different set-up for recording, so if audio levels are inconsistent, we apologize!) Uncharted Territory: Episode 45
|
|
|
Post by Travis605 on Sept 3, 2021 17:51:14 GMT -5
Better late than never, it's Uncharted Territory, Episode 45! Stu answers some questions from Episode 44, Tim answers a question from Todd "The Tournament Master" Joerchel, and the entire team gives their thoughts on their favorite specialty matches from COTG and LOW! Find out what promoter Travis605 and the videos below have to do with this episode! Happy Labor Day weekend, promoters! (NOTE: Due to some technical issues, we had to do a different set-up for recording, so if audio levels are inconsistent, we apologize!) Uncharted Territory: Episode 45How do I get dragged into this?! Lol (jk)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 3, 2021 18:40:47 GMT -5
Just like the USPF, you guys always deliver!
Damn... Stu's mic 🎤 was turned ALL THE WAY UP on this episode and Chad was very subdued - not his usual energetic bombastic self.
TIM Dalton created 2 of the 3 best promoter made special matches ever IMO.
THE Alley Fight and Sam's Brawl are iconic and without equal.
Roll 12 on the Sam's Brawl will forever live in infamy in Predator Promotions!
Dreadnought disguised as a little old lady in the front row, knocking Chaos out with his loaded purse...! Will never forget that, EVER!
The third with Tim's mentioned two is Chad's Widowmaker Match. EPIC feud ender!
This week's Uncharted team member winner is....
TIM DALTON!!! 🏆
Step up your game guys and maybe one of you other three can win the worthless nonexistent Butcher trophy. 🏆
Keep up the fantastic show gentlemen!
|
|
|
Post by Matt on Sept 3, 2021 21:39:05 GMT -5
Great stuff as always, although I do miss hearing my name in the shoutouts lol
|
|
|
Post by Cory Olson on Sept 4, 2021 8:23:43 GMT -5
Great stuff as always, although I do miss hearing my name in the shoutouts lol Matt, we will make sure to rectify that.
|
|
|
Post by throwingtoasters on Sept 4, 2021 11:06:07 GMT -5
Great episode, as always. Loved the talk about the different special matches.
I really think the Cosmic Cage rules are great. No need to remember any charts, you could play it without a handbook or ringside companion and they work well. I also like Stu's thought on using the barbed wire rules as the cage rules.
Here's a question...what do you do when a wrestler's fatigue tokens reach 12? Is it a knockout and they can't continue or do you keep playing till there's a winner?
I will usually keep playing at 12 but if someone's fatigue hits 13, that's where I say they are knocked out.
Again, fun discussion.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 4, 2021 11:44:54 GMT -5
That is a good question...
My house rule is if someone's pin reaches 12, regardless of tokens - I say they can't physically continue.
PIN 5(2) with 10 tokens, pin = 12 and ref waves his arms and calls for the bell
|
|
|
Post by Vegas on Sept 4, 2021 11:50:50 GMT -5
I personally allow someone to go until their PIN reaches 12 but once their PIN is 12 and their opponent rolls their finisher or another PIN attempt then the match is automatically over.
My reasoning for not stopping once a PIN just reaches 12 is that it is possible to kick out of a PIN attempt if your PIN is 11 and you roll a 12. So I think if they roll a 12 on a PIN attempt when their PIN had reached 11 then the match should continue until the next PIN attempt.
|
|
|
Post by throwingtoasters on Sept 4, 2021 12:26:34 GMT -5
I personally allow someone to go until their PIN reaches 12 but once their PIN is 12 and their opponent rolls their finisher or another PIN attempt then the match is automatically over. My reasoning for not stopping once a PIN just reaches 12 is that it is possible to kick out of a PIN attempt if your PIN is 11 and you roll a 12. So I think if they roll a 12 on a PIN attempt when their PIN had reached 11 then the match should continue until the next PIN attempt. You're right Zeke. I asked the question wrong. My question should have been What do you do when they hit 13? I've had some special matches where, as discussed on this episode, tokens keep being added but no pinfall attempts occur. Sometimes past 12.
|
|
|
Post by LAWraith on Sept 4, 2021 13:29:07 GMT -5
I have thought about this rule as well, the rpg player in me kind of wants to roll because I feel if you roll a crit or in this case a 12 it should be an auto kick out.
I've kind of played both depending on who it is. Like Jim Duggan hes at 12 match over, Vader I'll roll and see what happens. 12 is pretty rare so I kind of like it to see what happens.
|
|