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Post by LAWraith on Apr 20, 2022 19:50:41 GMT -5
It must be my dice because I don't get that many DQ's looking at my last five cards I have about 2 or 3. That seems fair.
I will also admit I do re-roll if a situation arises where a DDQ would happen
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Post by malicelover on Apr 21, 2022 10:18:46 GMT -5
It must be my dice because I don't get that many DQ's looking at my last five cards I have about 2 or 3. That seems fair. I will also admit I do re-roll if a situation arises where a DDQ would happen So there was a time where folks had under 5 DQs, but if you remember earlier on - particularly in the Original game, and even the first few sets, the characters had DQ ratings of 5 or 6 on average. A six means that 50% of the time it could turn out to be a DQ. That's a lot when using the old charts - pre 2101 updates. I'm usually a purist, but I want the matches to last longer than like three moves, as is, with some of the original cards and their pin ratings (4s and 5s were very common in the intro set), there were a lot of squashes.
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Post by Sam Fain on Apr 21, 2022 10:46:37 GMT -5
If I could venture back in time and ask Tom to change one thing about the rules, I think I'd ask that DQs be treated like PINs and Cage ratings. Someone like Star Warrior would have a 1 or 2 (likely 2 to reflect his Avenging Warrior time, though he'd backed off from that by 2087), and each time it was rolled, you add one to the rating so that each successive time is more difficult. This would simulate the idea that a ref is warning a wrestler for their behavior - though you could still have those flukes when they get tough for this reason or that while still giving matches a smaller likelihood of ending in DQ. Then with mega-heels and brawlers, you could give them slightly higher ratings but maybe never break a 4 or 5 to keep the chances still fairly low of a DQ the first time out. Just my two cents.
Of course, it's up to you promoter and whether you roll twice or ignore DQs altogether, using old charts or new charts, etc, you're not doing it wrong.
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Post by TTX on Apr 21, 2022 10:50:59 GMT -5
That is a rather interesting idea. Would control dqs well and make it much less luck based. (Like that match between Tombstone and Snoochie where the dice just kept rolling in her favor until they abandoned her on her illegal finisher)
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Post by Thomas (TK) on Apr 21, 2022 12:42:30 GMT -5
That is a rather interesting idea. Would control dqs well and make it much less luck based. (Like that match between Tombstone and Snoochie where the dice just kept rolling in her favor until they abandoned her on her illegal finisher) Snoochie was robbed!!!
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Post by malicelover on Apr 22, 2022 9:48:58 GMT -5
That is a rather interesting idea. Would control dqs well and make it much less luck based. (Like that match between Tombstone and Snoochie where the dice just kept rolling in her favor until they abandoned her on her illegal finisher) Snoochie was robbed!!! Thomas (TK), this phrase " Snoochie was robbed!!!" just sounds so wrong.
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Post by Thomas (TK) on Apr 22, 2022 11:07:21 GMT -5
Snoochie was robbed!!! Thomas (TK), this phrase " Snoochie was robbed!!!" just sounds so wrong. Huh? Why?
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Post by on_the_edge on Apr 22, 2022 16:46:54 GMT -5
That is a rather interesting idea. Would control dqs well and make it much less luck based. (Like that match between Tombstone and Snoochie where the dice just kept rolling in her favor until they abandoned her on her illegal finisher) Shh, do not let the dice hear you questioning them. They do not like that. Bad things could happen. Bad things.
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Post by wildfire on Apr 29, 2022 20:16:24 GMT -5
Interesting discussion!! I have never rolled twice on anything...I hate extra rolls in games in general. And also, I LIKE DQs. A DQ finish is a feud starter, or a feud prolonger. If you don't want a match to end in a DQ, make it a no DQ match . I do admit though I never rolled the DJ DQ back in the day, since even in my youth it was WAY past the time climbing the ropes was illegal. Rolling 3 time for the pin seems like a HUGE champions advantage... that's got to be one heck of a domination to win if one guy gets to roll 3 times and the other guy once (unless you mean 3 times over the whole match, not each time). The 1..2...3 sounds like it would be appropriate for an AEW/RoH style fed with lots of kicking out of finishers and false finishers, but you'd need to use the 'basic' ratings I think, otherwise the matches would be insanely long. I definitely noticed the lower DQ ratings when I got the GWF color reprints... they're fine, but honestly I prefer the higher ones.
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Post by Wookie7969 on Apr 29, 2022 21:35:39 GMT -5
Interesting discussion!! I have never rolled twice on anything...I hate extra rolls in games in general. And also, I LIKE DQs. A DQ finish is a feud starter, or a feud prolonger. If you don't want a match to end in a DQ, make it a no DQ match . I do admit though I never rolled the DJ DQ back in the day, since even in my youth it was WAY past the time climbing the ropes was illegal. Rolling 3 time for the pin seems like a HUGE champions advantage... that's got to be one heck of a domination to win if one guy gets to roll 3 times and the other guy once (unless you mean 3 times over the whole match, not each time). The 1..2...3 sounds like it would be appropriate for an AEW/RoH style fed with lots of kicking out of finishers and false finishers, but you'd need to use the 'basic' ratings I think, otherwise the matches would be insanely long. I definitely noticed the lower DQ ratings when I got the GWF color reprints... they're fine, but honestly I prefer the higher ones. The way it works, you role 3 times for every pin attempt (as if the official was counting 1,2,3) for both wrestlers (not just the champion) I used to do it but a basic match was going 15 to 20 minutes. As you said it's good for the aew/Roh style with alot of finisher kickouts but it's not great for long term playing imo
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