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Post by averagereddituser on Jun 29, 2023 9:16:31 GMT -5
Always before for a few reasons. I enjoy the personal strategy of the game (instances where I am making choices are involved). PIN saves, outside interference, distractor ratings, choice charts, roll finishers, DQ finishers, rolling up a level using the (c) or going for the chart and the (lv) option. Might be forgetting a couple, but all of these things are choices I get to make in the midst of these matches. Not every wrestler has the same personality. All of these options help develop and accentuate each wrestlers own unique styles and personalities. And that’s how I play. If I’m rolling two pin saves, a manger distractor and an outside interference for every match I roll then every match I roll begins to be the same and all my wrestlers are always acting the same way. That’s not what I’m looking for in my fed. I understand the disappointment of a low roll but that’s part of the game. It’s also why I’ve installed a Champions Advantage for my champs to avoid title changes on fluke low rolls. Big believer in the dice don’t lie. Writing around stuff I wasn’t planning for is half of the fun I have with this game. I get this and definitely agree with you on the other choices, I guess with a pin save especially to me there's not really a personality aspect to a tag partner just standing there and watching their partner get pinned, so I don't feel like I'm skirting around any of that. I can see it a little more for distractor/interference, maybe I can work in some kind of a mechanic before the match to determine if, Omega for example, is going to interfere if it looks like one of his wrestlers is going to lose. I remember that hilarious story about Solaris from one of the old promoters where he turned into a a maniac always interfering via an elbow drop off the top rope for an auto DQ after the Norse Gods went on a long losing streak and he got fed up. I would like to be able to keep something like that as a possibility.
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Post by Count Necros on Jun 29, 2023 9:27:08 GMT -5
I always roll before the PIN. Sure situations come up that may not be desirable, but I think the matches just become a war of attrition rolling after PIN result and it just becomes which side can hold onto their options longer skewing them towards a more probable victory.
Plus I also feel it kills the drama of matches if you know the pin/submission happened but you go and attempt to change it via save or interference afterwards.
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Post by lankylefty17 on Jun 29, 2023 12:59:12 GMT -5
Always before for a few reasons. I enjoy the personal strategy of the game (instances where I am making choices are involved). PIN saves, outside interference, distractor ratings, choice charts, roll finishers, DQ finishers, rolling up a level using the (c) or going for the chart and the (lv) option. Might be forgetting a couple, but all of these things are choices I get to make in the midst of these matches. Not every wrestler has the same personality. All of these options help develop and accentuate each wrestlers own unique styles and personalities. And that’s how I play. If I’m rolling two pin saves, a manger distractor and an outside interference for every match I roll then every match I roll begins to be the same and all my wrestlers are always acting the same way. That’s not what I’m looking for in my fed. I understand the disappointment of a low roll but that’s part of the game. It’s also why I’ve installed a Champions Advantage for my champs to avoid title changes on fluke low rolls. Big believer in the dice don’t lie. Writing around stuff I wasn’t planning for is half of the fun I have with this game. 100% this. I like the idea of the dice calling the shots, but theres already a level of choice baked into the game- this one is just part of it. I sorta like kicking myself for using a pin save wrong, getting a screwy outcome, then having to figure out a logical reason for the result and how to move on from there.
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gamtime247
Fighting Titan
The End of All Things
Posts: 294
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Post by gamtime247 on Jun 29, 2023 14:31:54 GMT -5
I roll pin saves before I roll the pin, usually once I get around to the number six. I feel like I rolled after the pin when I was a kid but changed in my late teens. I like to play certain strategies into the wrestler’s personality. Things like someone having too much pride to leave the ring on a leave option.
It’s sort of like being aggressive in base running in a tabletop baseball game. I’m watching as a fan and want someone to win but if they don’t then that’s how it goes and builds interest within me for next time.
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Post by Swarm on Jun 29, 2023 15:32:16 GMT -5
Always before for a few reasons. I enjoy the personal strategy of the game (instances where I am making choices are involved). PIN saves, outside interference, distractor ratings, choice charts, roll finishers, DQ finishers, rolling up a level using the (c) or going for the chart and the (lv) option. Might be forgetting a couple, but all of these things are choices I get to make in the midst of these matches. Not every wrestler has the same personality. All of these options help develop and accentuate each wrestlers own unique styles and personalities. And that’s how I play. If I’m rolling two pin saves, a manger distractor and an outside interference for every match I roll then every match I roll begins to be the same and all my wrestlers are always acting the same way. That’s not what I’m looking for in my fed. I understand the disappointment of a low roll but that’s part of the game. It’s also why I’ve installed a Champions Advantage for my champs to avoid title changes on fluke low rolls. Big believer in the dice don’t lie. Writing around stuff I wasn’t planning for is half of the fun I have with this game. Swarm what is your Champions Advantage? My Champions Advantage is the only house rule I use and I’ve been using it forever (20 + years). My champions must be be pinned three consecutive times in a row (as in 1-2-3 by rolling the target PIN number or less 3 consecutive rolls in a row). Originally incorporated to avoid title changes on snake eyes. I’ve had champs lose this way after getting hit with a finisher without any added fatigue tokens, but you won’t get that fluke title change off of some random early - 3 move or chart result.
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Post by Drew on Jun 29, 2023 16:18:12 GMT -5
I personally only roll for pin saves or a Distraction attempt after an otherwise successful PIN roll has occurred. I have found it often leads to better matches and it is not cheating as long as you are consistent in doing it that way for every match and for both sides in the match (not just the side you want to win.) This is exactly what I do... My reasoning has always been that my dice are booking the match and therefore, I don't want my 'choice' to become a potential decision maker in a match. ALSO... Surprise run-ins can only take place when a wrestler has been pinned on a roll of doubles... Which triggers a roll on the outside interference chart. But if wrestling in the GWF is a shoot why wouldn’t you break up the first pin attempt because it could be the last? Post outcome pin saves makes it feel like they have some kind of worked knowledge beforehand. If the Matador hits the BULLWHIP the opposing manager should interfere. Not wait until he KNOWS his man isn't kicking out. I don’t think I’ve seen a wrestler neglect making the save after the Doomsday Device because he knew his teammate was going to kick out. If every pin attempt is met with a save until your out of them it eliminates fluke pins and it makes for an even outcome but like Tom said It’s up to you promoter I use them before unless the pin is impossible, i.e. 0,1 because “Anything can happen in the Galactic Wrestling Federation” (In my Vince voice)
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Post by Travis605 on Jun 29, 2023 17:24:43 GMT -5
If the wrestlers PIN is 6 or below, I don't roll for any saves/interference. If they can't kick out of that, then it's on them if they lost. Snake eyes happens. Part of the game.
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Post by lankylefty17 on Jun 29, 2023 17:40:07 GMT -5
If the wrestlers PIN is 6 or below, I don't roll for any saves/interference. If they can't kick out of that, then it's on them if they lost. Snake eyes happens. Part of the game. I tend to think about it similarly, though I start with 4 or below because I'm a coward haha...
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Post by tystates on Jun 29, 2023 17:45:19 GMT -5
I roll BEFORE the pin or the dq roll or whatever. How is it a 'save' after the pin fall? Standard answer to practically any question ever asked about the game is do what you want.
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Post by the_faction on Jun 30, 2023 9:06:34 GMT -5
I roll pin saves before a PIN, but the PIN must be at a 5 or higher, I figure the manager or ringside ally wouldn't expect their ally is in any danger on a 4 or lower attempt. This does lead to flash PIN potentials that can then lead to interesting rematches.
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