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Post by Travis605 on Aug 9, 2023 21:25:02 GMT -5
Until the pin equals six, I don't roll on any distractor or interference chart (I have no idea why I picked 6 years ago, but thats what I went with).
If Curt Hennig can be pinned on a roll of 5 or lower, I won't have managers/partners try anything. If he gets pinned, so be it.
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Post by FCB72 on Aug 9, 2023 23:13:31 GMT -5
I always roll before the pin and try to think about the personality of the ally,manager or valet to decide at what point to interfere or distract the ref.
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Post by Vegas on Aug 10, 2023 0:31:16 GMT -5
lol, normally I only work 7 1/2 hours per day but today was actually my usual longest day at work (14 hours due to Open House.) I got home and I had a double digit number of notifications and many were from this thread with being liked, tagged, and quoted.
So after seeing all of those notifications, I thought I should make a post here explaining why I personally choose to roll for pin saves after and not before. I am not trying to tell anyone how they should play the game and I respect different points of view. Looking through this thread, some people who roll before raised some good valid points which I would like to address but for the purposes of discussion and not for an argument.
Once again, I originally posted in this thread that in tag team matches I personally roll for PIN saves after a tentative pinfall or submission has occurred. When I first started playing I tried it both ways in regards to PIN saves and my experience is I often have better and more exciting matches when I roll for PIN saves afterward. My tag team championship matches are often the semi-main for my PPVs or monthly shows and often the best match of the night and I have a great time with tag team matches based on my method of play.
I agree snake eyes is part of the game. But since pin saves are not automatic, pins on snake eyes can and still occasionally do happen for me even when rolling after. But rolling after makes that less likely so I have less fluke victories (and thus once again better/more competitive matches.)
I saw some people say they like the element of making choices and using strategy. But in a tag team match there are many other choices also involving strategy. For example, you can choose who starts the match. For another example, while on offense, you choose when to tag in and out. Furthermore you can choose HOW you choose to tag in and out whether it is by the natural progression of the match or by choosing which wrestler on the offensive side works best against the opponent on the current level of defense, etc. So in a tag team match, I still have many opportunities for choices and strategy without sometimes needlessly throwing my tag saves away by rolling early.
More than one person mentioned that rolling for PIN saves after means the pin saves happened after their teammate was pinned and thus had already lost the match. But for me, those are only tentative pinfalls pending on the possible use of pin saves. If the tag team on defense has used up their pin saves or their attempted pin save is unsuccessful then of course the match is over. But if the other tag team has a pin save left and that pin save attempt is successful then I imagine it as the wrestler making a dramatic last second pin save before the referee actually completed the 3 count and thus this creates an exciting moment in the match. So my pin saves are thus always literally PIN SAVES. Rolling before inevitably leads to "pin saves" at times when your teammate would be kicking out at 1 or 2 and thus you are really not saving anybody even on a "successful" pin save. I am only using quotation marks here to say why rolling for pin saves before just do not make sense to me personally.
Again, an unusually extra long day at work, I am running on fumes. I am going to crack open a Budweiser Zero and get some sleep.
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Post by paul on Aug 10, 2023 1:38:03 GMT -5
I save myself the dilemma of when to roll pin saves/interference by simply not allowing them at all.
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Post by throwingtoasters on Aug 10, 2023 11:36:23 GMT -5
Until the pin equals six, I don't roll on any distractor or interference chart (I have no idea why I picked 6 years ago, but thats what I went with). If Curt Hennig can be pinned on a roll of 5 or lower, I won't have managers/partners try anything. If he gets pinned, so be it. Interesting. I roll pin saves/distraction before the pin but I also will hold off to the magic number of 5. Like you Travis, I don't know why I picked that but it's usually 5. That said, in Championship or High Profile matches, I might roll earlier. Especially if it's a tag match since there are so many 'save' possibilities. Just depends how the match is going.
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Post by luke929 on Aug 10, 2023 14:33:30 GMT -5
When I first played I always did it after a successful pin, when I came back in 2019 I played by the book. Now I do something in between lol. What I do now is when someone gets pinned, I roll one dice first. Then determine if I want to do a pin save or not. If the second dice hits the table I can no longer make a save. Interesting concept.
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Post by luke929 on Aug 10, 2023 14:34:55 GMT -5
Pin Saves before Distractions before Outside Interference before I play the game as if I'm watching the matches live. I do the same.
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Post by LAWraith on Aug 10, 2023 15:04:15 GMT -5
When I first played I always did it after a successful pin, when I came back in 2019 I played by the book. Now I do something in between lol. What I do now is when someone gets pinned, I roll one dice first. Then determine if I want to do a pin save or not. If the second dice hits the table I can no longer make a save. Interesting concept. Yeah I kind of feel there is that drama that way, you get a little bit of both options. If its before the pin save i tend to not roll it cause I am that gambler who's like "there's no way there snapping me on pocket 10s". I found myself not really utilizing managers using the official rule and I do feel the typical home rule seems a bit too much. Now you roll knowing you need a 7 or less to get pinned, first die comes up 3 what do you do. To me that adds kind of that in match tension of does someone dive in and make the save?
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Post by ajcostello on Aug 11, 2023 0:48:12 GMT -5
I personally only roll for pin saves or a Distraction attempt after an otherwise successful PIN roll has occurred. I have found it often leads to better matches and it is not cheating as long as you are consistent in doing it that way for every match and for both sides in the match (not just the side you want to win.) This is how I do it. I think it's how I've always done it.
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Post by Justin Case on Aug 11, 2023 7:23:04 GMT -5
I personally only roll for pin saves or a Distraction attempt after an otherwise successful PIN roll has occurred. I have found it often leads to better matches and it is not cheating as long as you are consistent in doing it that way for every match and for both sides in the match (not just the side you want to win.) This is how I do it. I think it's how I've always done it. Vegas is correct. Consistency is key for "fairness". If you do it that way EVERY TIME, sure. It's acceptable. I've mentioned this one a previous topic before, I've done it both ways, depending on the match importance. However, the more I play, the more I roll BEFORE the pin save, interference, etc. It adds strategy and the dice will force unexpected events to happen. That always makes for better creative writing and to think outside the box. I've also have always said "If you have a great story in mind, write it. You don't necessarily have to roll dice to tell a great story. Just sell it! If you don't have a great story, let the dice do the work and get creative with the dice's story! It's challenging and fun to see how things unfold!" This game has always inspired my creative, whether it's writing or coming up with new wrestlers and cards to try out. Every time! That's what I love about the game, is creative and I believe Mr. Filsinger feels that way as well? I believe that's why he invented this game, as an outlet for creativity and fun? And as always, "It's Up To You, Promoter!" lives on, as it's all in fun! Play the way that helps you enjoy your spare time!
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