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Post by Trent Lawless on Mar 13, 2008 21:10:11 GMT -5
On the debate, I Add 1 after the move and another after the pin attempt. Anyone who doesn't is a communist. Well, this is Mark Ashby we're talking about! ZING! Just kidding Mark!!! Soyuz nerushimy respublik svobodnykh Splotila naveki velikaya Rus'! Da zdravstvuyet sozdanny voley narodov Yediny, moguchy Sovetsky Soyuz!
CHORUS: Slavsya, Otechestvo nashe svobodnoye, Druzhby narodov nadyozhny oplot! Partiya Lenina — sila narodnaya Nas k torzhestvu kommunizma vedyot!
Skvoz' grozy siyalo nam solntse svobody, I Lenin veliky nam put' ozaril, Na pravoye delo on podnyal narody, Na trud i na podvigi nas vdokhnovil! CHORUS
V pobede bessmertnykh idey kommunizma My vidim gryadushcheye nashey strany, I krasnomu znameni slavnoy otchizny My budem vsegda bezzavetno verny! CHORUS
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Post by antimony on Mar 13, 2008 22:43:36 GMT -5
Rus-SIA! Number VON!
I-RAN! Number VON!
U.S.A.? Akh! Ftui!
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Post by Darth Turkish on Mar 14, 2008 20:56:06 GMT -5
zadnyaya podnozhka ?
I liken the Add 1 moves to an MMA fight- a snap kick to the knee, while not usually match ending, really really hurts, and if it hits anywhere close to the knee of lower thigh (it;s real target) pain ensues. Now, Take a few of those, and you can't stand well, if at all. Can't stand, cannot fight. Verbal Submission and match is done.
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jefft
Infinity Challenge
Posts: 185
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Post by jefft on Mar 30, 2008 11:05:52 GMT -5
I add the 1 immediately, and add a second if the pin attempt fails. I've never really had a problem with it that way. Some moves can be particularly potent in that scenario, but I would always argue that a finisher is always better than Add 1 because a finisher is the only one that automatically forces a pin. Exactly. I always feel that the other side of the argument seems to present the move as automatically causing a pin attempt and/or being better than some finishers...it doesn't and isn't. - (0) Finisher = automatic PIN attempt (without bonuses); add one token upon unsuccessful PIN - Add 1 Move = add one token; 17% chance of PIN attempt (without bonuses); IF there is a PIN attempt, add another token upon unsuccessful PIN Even the weakest Finisher is still better IMO. Of course, where the 'Add 1' move can be found on the card is a small factor, too. An 'Add 1' on L2O is slightly better than on L3O because, on average, you roll on L2O much more per match. I still don't think it's quite as good as a Finisher though. Also, there is a precedent for this in actual wrestling. For example, Arn Anderson hooking the opponent's arm underneath him before a bodyslam or Bret Hart's Figure 4 around the post, etc. Moves designed not to win a match but cause extreme pain in setup for a win .
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jefft
Infinity Challenge
Posts: 185
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Post by jefft on Mar 30, 2008 11:33:55 GMT -5
The funny thing is that it doesn't seem to be helping guys as much as you would think ...because 'Add 1' moves affect PIN rating and... ...over the long haul (on average, generally, etc.), PIN rating is not as important is many seem to think. It's one of those 'eye candy' things the we are immediately drawn to (myself included), but, while still important, doesn't live up to the hype. Definitely at least 3 or 4 things on a card that factor more greatly in matches on average.
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MikeMcKinney
Infinity Challenge
I'm back....I will SMOTHER everyone that gets in my path!
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Post by MikeMcKinney on Mar 30, 2008 11:42:36 GMT -5
Right on jefft...Thats how it done!
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jefft
Infinity Challenge
Posts: 185
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Post by jefft on Mar 30, 2008 11:49:42 GMT -5
That is the official rule, yes, but I still think my way makes more sense, and I'm sticking to it. Right. So you and Mark, et. al., think Tom is a befuddled idiot who doesn't even know how to play is own game and that he should just retire because you guys are the only ones who know what's right for this game. Thanks for clarifying. We needed someone to say something like that, right? ;D ;D
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jefft
Infinity Challenge
Posts: 185
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Post by jefft on Mar 30, 2008 12:09:58 GMT -5
Maybe the real problem is that there's only one way to measure "damage" in the game: PIN ratings. Perhaps the problem is that too many think that tokens added due to kicking out is 'damage'...it isn't. It is for FATIGUE. Remember, many fat/huge/tough/damage resistant guys don't have great PIN ratings...they have less down-3s or hurt-2s. A young Ric Flair would have a very low PIN because he can 'go all night long'. When Arn drops a slam on your arm, your arm is damaged for the match. When Bret wraps you around the post, your knees are ruined for the match. Add 1 moves add another element into the mix as actual damage compared to just being gassed or worn out. Having said that, I'll agree with others who have said that 'Add 1s' might be becoming too prevalent in the game.
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jefft
Infinity Challenge
Posts: 185
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Post by jefft on Mar 30, 2008 12:16:12 GMT -5
BTW, Tommy, are you trying to tell me that a heart punch isn't a REALLY effective move? C'mon, bud. A boxer like Keller executing a heart punch would be debilitating! Well, there's also the age-old wrestling quirk that it depends on who is performing the move. For example, Shawn Michaels hits a flying elbow every match, but doesn't finish anyone. However, when Randy Savage does it....
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Post by graymar on Mar 30, 2008 13:47:35 GMT -5
Well...compared to Savage...I'd call HBK a PSE(Pretty Sh**y Elbow)
Graymar
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