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Post by wildfire on Mar 12, 2008 16:02:42 GMT -5
So as not to derail the discussion about what set we want next online...
How do you guys handle add 1's?
I add the one immediately (so, before the victim rolls on defense) but I do NOT add a 2nd token if they're a pin attempt. I feel adding two tokens for a single move is way too powerful.. Add 1's should be better than a regular 3 move, but not as good as a finisher... giving them a chance to add a 2nd token disrupts that balance, IMO.
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Post by aquinas on Mar 12, 2008 16:19:01 GMT -5
I add the 1 immediately, and add a second if the pin attempt fails. I've never really had a problem with it that way. Some moves can be particularly potent in that scenario, but I would always argue that a finisher is always better than Add 1 because a finisher is the only one that automatically forces a pin.
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Post by executioner on Mar 12, 2008 16:20:58 GMT -5
I follow what Aquinas does. I figure the Add 1 is the BIG set-up move and should have a bigger impact than any normal L3O. At times that means the Add 1 has more power than a normal finisher, but it happens so infrequently for me, that its a sacrifice worth making.
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BDS
Infinity Challenge
Posts: 202
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Post by BDS on Mar 12, 2008 16:26:55 GMT -5
I add the 1 immediately, and add a second if the pin attempt fails. I've never really had a problem with it that way. Some moves can be particularly potent in that scenario, but I would always argue that a finisher is always better than Add 1 because a finisher is the only one that automatically forces a pin. What Aquinas said! To the letter. Any finisher is better than an Add move, no matter how many tokens it forces, because it forces a pin roll 100% of the time instead of 16% of the time. EDIT: It's also the technically correct way to play the rule. That's not worth much, mind you, because I do plenty of things my own way when playing, but the way Aquinas plays it is the "official" ruling.
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Post by Trent Lawless on Mar 12, 2008 16:35:57 GMT -5
My opinion on this is well-known. I disagree with the majority. I get upset thinking about it. I will say no more.
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Post by aquinas on Mar 12, 2008 16:38:54 GMT -5
My opinion on this is well-known. I disagree with the majority. I get upset thinking about it. I will say no more. Were it not for that accursed high opinion I have of you, I'd have words with you about this! I find it to be a great debate. I feel strongly about it, but I enjoy the debate when it rears up.
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Post by Mr. Hyde on Mar 12, 2008 16:45:43 GMT -5
I always Add 1 for the move and the add another token for a failed PIN attempt. In this situation, you're not adding 2 tokens because the move was super powerful, you're adding 2 tokens because the move was potent, and then the wrestler had to epend energy to and will to kick out of the pin. It's 2 seperate actions that just seem to occur simultaneously.
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Post by wildfire on Mar 12, 2008 16:46:30 GMT -5
My opinion on this is well-known. I disagree with the majority. I get upset thinking about it. I will say no more. At least SOMEONE agrees with me
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Post by Trent Lawless on Mar 12, 2008 16:53:06 GMT -5
Okay, wait, I will say one more thing and hope it makes sense.
You can make the case that an Add 1 move, when it results in a PIN attempt, is at least like a (+1) finisher, because in this case you add the 1 before rolling the PIN, which is not a luxury you have when the finisher comes up (you add 1 after an unsuccessful PIN, obviously).
I'm still gonna do it my way.
Grumble grumble...
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Post by traviz on Mar 12, 2008 16:54:24 GMT -5
Let me add 1 comment to this:
I Add 1 token right away and then if there's a PIN following it, I add another token. Reading this thread, that seems the way the majority plays it and it's the correct way, the only way.
Trent Lawless and Wildfire are living a lie.
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