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Post by antimony on Mar 12, 2008 19:31:12 GMT -5
"Ahh! I've been Eye Cleft!" I like it.
Sorry, mod-guys. *ahem* So, about that add-1 rule...
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Post by roninnoir on Mar 12, 2008 20:07:49 GMT -5
See, I wouldn't have a problem with the add 1 being more "potent" than a finisher...if the add 1s weren't so overused. When Vengeance is trying to gouge someones eyes out, it makes sense...Wolf's Savage Face Claw -3 add 1 makes sense, since he was arguing that it was a better move than the DECAPITATOR anyway...but Grovel's multiple add 1s? Not so much...Keller's Early Classics card, I believe, had the Heart Punch as an add 1...I think that's a tad excessive. I don't think Wraith's 2112 card needed all the add 1s...
But I also feel the same about 4(1) PIN ratings on midcarders like Talisman...=)
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Post by wildfire on Mar 12, 2008 20:08:13 GMT -5
What Osk said does make some sense, but I still think it unfairly weighs the add 1 moves... I always pictured the adding 1 after a pin as the cumulative effect of the punishment dished out to that point, rather than the effort of escaping the pin... but I can see that view. I'm still doing it my way though
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Post by TTX on Mar 12, 2008 20:14:58 GMT -5
I play it without adding the extra 1 unless I'm in an official tournament or the like.
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MikeMcKinney
Infinity Challenge
I'm back....I will SMOTHER everyone that gets in my path!
Posts: 198
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Post by MikeMcKinney on Mar 12, 2008 20:15:55 GMT -5
I add the 1 immediately, and add a second if the pin attempt fails. I've never really had a problem with it that way. Some moves can be particularly potent in that scenario, but I would always argue that a finisher is always better than Add 1 because a finisher is the only one that automatically forces a pin. This is the way I do it also..
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BDS
Infinity Challenge
Posts: 202
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Post by BDS on Mar 12, 2008 20:32:40 GMT -5
I'm still doing it my way though As has already been mentioned here, it's your fed, Promoter! Ultimately, the important thing here is that we're doing it the way we want and we're all having fun with it. It's nice to have an "official" ruling to use at tournaments and the like, but do whatever's fun for you otherwise. Be it known that I will not code the PBP Sim to have an option to accommodate for your heathen ways, though. ;D
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Post by Pete on Mar 12, 2008 20:50:01 GMT -5
After years of playing by the "official" rules, shortly after New Beginning I boldly made the switch to the Wrong Way (In true wrestling fashion I even had a t-shirt representing this side of the debate under my regular shirt, which I ripped off to the shock of...well, no one).
I like Mark's way better, correct or not. When you had two or three guys in the entire federation with an "Add 1" move, it meant something--now that seemingly half the roster has one such move if not multiple ones, I was finding that tokens were adding up way too fast for my liking. "Add 1" is still more effective on Pins because you're adding the token first, but it doesn't make every match a five-minute sprint.
Incidentally, does anyone "Add 1" on one of the handful of characters with a Level 3 comeback? I don't--if Vengeance is dumb enough to try to Cleave Colossus' robotic eye, he should pay for it.
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heat680
Infinity Challenge
Posts: 102
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Post by heat680 on Mar 12, 2008 21:24:57 GMT -5
Ask the guy with a dictionary on his computer! According to Webster's Third, the past tense can be either "cleft," "cleaved," or "clove." Now you know. And knowing is half the battle!!! Couldn't help myself. ;D On the debate, I Add 1 after the move and another after the pin attempt. Anyone who doesn't is a communist. I hated to go there, but it had to be said.
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Post by Tournament Master on Mar 12, 2008 21:49:57 GMT -5
Little does Tom know, but the only reason that I agreed to help out was so that one day I could sneak in an official rule change that you should NOT add the 2nd token after a failed pin attempt. Logically, it just doesn't make sense the way the rule stands now. As usual, Mark is beyond wise in his judgment.
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Post by Knapik on Mar 12, 2008 21:54:20 GMT -5
Well it does make sense, you're just thinking about things differently than others. You don't see the token added as fatigue due to the effort of avoiding being pinned. the 'add 1' is a damaging move that inflicts harsh damage... they're both added, but for different reasons. Why would a wrestler add one for kicking out of a pinfall attempt from every level 3 offensive move EXCEPT the especially damaging ones? I see 'add 1' moves as the most brutal in the game. Finishers may finish, but the 'add 1' moves are going to make the rest of the match hell for the opponent.
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