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Post by Swarm on Nov 21, 2020 9:39:36 GMT -5
you add 2 to the opponent's pin and then roll the dice. Proceed from there. (And Basilisk absolutely needs that add 2) I have found that his mechanic has a built in weakness because the opponent never rolls on L3D after the move. The Basilisk simply rolls again on L3O. If the opponent was rolling on L3D he’d be rolling PIN some of those times, effectively making Cry of the Basilisk a +2 finisher in those circumstances (with another fatigue token being added if the opponent kicks out). That’s a huge 3 token swing the Basilisk misses out on by rolling again on L30 and bypassing a critical L3D roll by his opponents. What do you think?
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Post by WTIC on Nov 21, 2020 11:34:56 GMT -5
Thanks for the feedback! I didn't realize that the "Add 2" was done first, THEN the Special Condition!
Love the playing stats and artwork! That's a fun card to use, that's for sure!
Todd C WTIC
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