'Da Stats (or how to craft a wrestler)!
Dec 22, 2020 13:51:51 GMT -5
Matt, pikemojo, and 7 more like this
Post by stu on Dec 22, 2020 13:51:51 GMT -5
Was listening to the King of Pro Wrestling Podcast, and was really interested to here Rob's discussion of how he utilizes the card mechanics and stats to paint the picture of a wrestler, helping that wrestler to "come to life", so to speak. I thought it was a great discussion, really enjoyed hearing how that all came about for Rob and his philosophy on it. The discussion between Sam and Rob was so interesting to me because it shows how much time Rob took to craft each wrestler, and bring that wrestler to life. It adds to the overall enjoyment of a hobby I've played for well over 20 years now. Well done Rob (and Mike for that matter)!
I've seen the same thing happen with the Legends Team. Tim, Chad, and Cory do a fantastic job of looking at each card individually, and then "painting a picture" of that wrestler, as I like to call it, to be visualized through the stats. They just do a brilliant job with this, and I have to come to really appreciate it. When a card is created and finalized, that card, for all intents and purposes, IS that wrestler. For example, Jack Brisco really feels like Jack Brisco when I have him in a match, as the card captures Brisco's style to the T.
So, how is this done exactly? That's the purpose of this thread. I'd love to hear ideas you promoters have used to craft your own cards, and give them their own unique individual styles....in other words, would love to hear how y'all "paint your own pictures" of the wrestlers you create.
I'll start by using an example or two of my own, from my card creating. Neither of these is earth-shattering, and one idea I flat-out stole from Tom, but in any event, here goes:
*When I'm creating a brawler, I tend to look at 3 key stats or ability ratings to give that brawler a real tough-guy feel. Number one, he will probably get 2 Out of Ring chances, as a brawler is going to want to mix it up outside of the ropes oftentimes. Number two, I'll give a brawler an "A" many times for Into the Turnbuckle, as tough guys don't mind mixing it up in the corner, and can oftentimes prevail in a tough spot. And number 3, I'll tend to give a brawler a DQ rating of at least 5, and more regularly 6 or higher if he's a real baddie, just to show he's just as interested in inflicting punishment as winning matches....i.e., painting a picture of a guy who really just enjoys mixing it up.
*As for the idea I stole from Tom, if I'm creating a wrestler who's gonna wear the Crimson Mask often, I'm going to give them, generally speaking, a low pin rating, probably a 4(1), and then give him at least 3 down's on L3D. This is the old Justice model, a card that gave itself ample opportunity to accumulate fatigue tokens, and more specifically, those magical 3 tokens it takes to be considered "busted open".
So, those are my 2 examples, and again, I'd love to hear from this group as to how you construct or paint your own wrestler pictures. I look forward to reading your responses if you're so inclined!
And hey, this discussion helps take our minds off of "I still don't have my darn cards yet"!
Thanks folks!
I've seen the same thing happen with the Legends Team. Tim, Chad, and Cory do a fantastic job of looking at each card individually, and then "painting a picture" of that wrestler, as I like to call it, to be visualized through the stats. They just do a brilliant job with this, and I have to come to really appreciate it. When a card is created and finalized, that card, for all intents and purposes, IS that wrestler. For example, Jack Brisco really feels like Jack Brisco when I have him in a match, as the card captures Brisco's style to the T.
So, how is this done exactly? That's the purpose of this thread. I'd love to hear ideas you promoters have used to craft your own cards, and give them their own unique individual styles....in other words, would love to hear how y'all "paint your own pictures" of the wrestlers you create.
I'll start by using an example or two of my own, from my card creating. Neither of these is earth-shattering, and one idea I flat-out stole from Tom, but in any event, here goes:
*When I'm creating a brawler, I tend to look at 3 key stats or ability ratings to give that brawler a real tough-guy feel. Number one, he will probably get 2 Out of Ring chances, as a brawler is going to want to mix it up outside of the ropes oftentimes. Number two, I'll give a brawler an "A" many times for Into the Turnbuckle, as tough guys don't mind mixing it up in the corner, and can oftentimes prevail in a tough spot. And number 3, I'll tend to give a brawler a DQ rating of at least 5, and more regularly 6 or higher if he's a real baddie, just to show he's just as interested in inflicting punishment as winning matches....i.e., painting a picture of a guy who really just enjoys mixing it up.
*As for the idea I stole from Tom, if I'm creating a wrestler who's gonna wear the Crimson Mask often, I'm going to give them, generally speaking, a low pin rating, probably a 4(1), and then give him at least 3 down's on L3D. This is the old Justice model, a card that gave itself ample opportunity to accumulate fatigue tokens, and more specifically, those magical 3 tokens it takes to be considered "busted open".
So, those are my 2 examples, and again, I'd love to hear from this group as to how you construct or paint your own wrestler pictures. I look forward to reading your responses if you're so inclined!
And hey, this discussion helps take our minds off of "I still don't have my darn cards yet"!
Thanks folks!