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Post by malicelover on May 29, 2021 15:29:37 GMT -5
So had a quick question and want to see if I am playing it right. Fatigue tokens taken in one night tournaments - how quickly do you allow wrestlers to recover? I usually say it is one token per two matches, but I think that might be too high.
Just want input from this community as I get ready to start the LNWA (Legends Fed) probably today or tomorrow!
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Post by Matt on May 29, 2021 16:07:49 GMT -5
One way I've done it is to keep 1 fatigue token for the next match for every 3 tokens they accumulated in the previous match.
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Post by Deleted on May 29, 2021 16:52:28 GMT -5
I do it a number of ways, depending.
Since things in the Filsingverse are really rather fluid, if it is a standard tournament where everyone competes in the same number of matches, I just eliminate all fatigue tokens, assuming that each wrestler's (or team's) fatigue cancels the other out. If one team had a really short match, I write in a backstage attack or something to correct for this and make it work.
If someone gets a bye, or gets to wrestle "rested" in some other way, I allow the non-resting wrestler to recover one token per contest between their last match and their next match.
If it is a gauntlet or Battlezone style match, all fatigue tokens carry over.
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Post by malicelover on May 29, 2021 17:03:35 GMT -5
I do it a number of ways, depending. Since things in the Filsingverse are really rather fluid, if it is a standard tournament where everyone competes in the same number of matches, I just eliminate all fatigue tokens, assuming that each wrestler's (or team's) fatigue cancels the other out. If one team had a really short match, I write in a backstage attack or something to correct for this and make it work. If someone gets a bye, or gets to wrestle "rested" in some other way, I allow the non-resting wrestler to recover one token per contest between their last match and their next match. If it is a gauntlet or Battlezone style match, all fatigue tokens carry over. Just a standard tournament. I like the idea of a backstage attack, however my big problem is if a guy is wrestling four times in one night - a la Savage at Wrestle Mania IV, shouldn't he have a bit of fatigue as the night goes on. Maybe I'll have them lose one fatigue token period no matter when they wrestle, but also use the 1 token for every two matches. I figure if a guy wrestles in the first match and then rests for five matches - it stands to reason that he'd lose two fatigue tokens, or one every other match that he is resting. Versus, say a guy who only has one or two matches to rest. It also helps in the semi finals/finals trip, where there may only be zero or one match in between.
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Post by malicelover on May 29, 2021 17:04:36 GMT -5
One way I've done it is to keep 1 fatigue token for the next match for every 3 tokens they accumulated in the previous match. I kinda like that. If they get hit with two finishers and somehow manage to win - that way they don't have to carry like five or six tokens into their next match.
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Post by Pariah on May 29, 2021 21:22:37 GMT -5
Here's my way of looking at tournaments or anything of a similar nature... Unless I was planning to run a shoot, I would not carry over any tokens at all... "Fatigue" is not really a factor in wrestling and I prefer wrestlers to head into each round on even footing, allowing the stats on their card (and the luck of the dice) to dictate the outcome.
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Post by Gunslinger on May 29, 2021 22:02:13 GMT -5
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Post by Deleted on May 30, 2021 14:07:20 GMT -5
Just a standard tournament. I like the idea of a backstage attack, however my big problem is if a guy is wrestling four times in one night - a la Savage at Wrestle Mania IV, shouldn't he have a bit of fatigue as the night goes on. Maybe I'll have them lose one fatigue token period no matter when they wrestle, but also use the 1 token for every two matches. I figure if a guy wrestles in the first match and then rests for five matches - it stands to reason that he'd lose two fatigue tokens, or one every other match that he is resting. Versus, say a guy who only has one or two matches to rest. It also helps in the semi finals/finals trip, where there may only be zero or one match in between. Well, in. this case, (if I were running the Tournament) Savage would carry over any fatigue he had from match to match, less one token for every other match between his matches when he is facing someone who had a bye. If he is just facing someone who also wrestled the same number of times, I would say that he is also fatigued, and his fatigue and Savage's fatigue sort of normalize each other, or cancel each other out. That's really the beauty of the system, though. There's a number of ways to handle situations like this (and ch charts, and too many others to list), and each Promoter can pick the one he likes best.
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Post by The REAL Mr. Jimmyface on May 31, 2021 1:15:53 GMT -5
I use a different method for tournaments. I take the number of tokens from the wrestler, divide by two, rounding down. I then take that number, and use it as the number of cards on the GWF Injury Table. This was first presented in the very first GWF Ringside Companion, and I've been using it ever since. I'm not sure where it is available now, but a search on the boards can help. Or reach out to Tournament Master with a message if you are looking for a version to purchase.
The reason I use that method is because if it's a one night tournament, it will represent how worn out a wrestler can get when facing top talent in a series of matches. Instead of only having a higher PIN or Cage rating, other aspects of the wrestler will be impacted as well. It reflects the wear and tear on their bodies, and how they have to fight to overcome them to keep going.
Optional rule to add - also take that same number, and roll 2 dice before the match like you were rolling a Disqualification or pin. If they fail the roll, the wrestler is not medically cleared to continue, and the referee has to award the match to the opponent. Unless the opponent also fails their roll (if possible). In which case, the match is considered a no contest. Which can lead to interesting byes happening in a tournament...
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Post by riffdog on May 31, 2021 3:41:01 GMT -5
I do it so a wrestler loses 1 point of fatigue for every match that happens between the wrestlers last match.
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