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Post by Travis605 on Jul 22, 2022 15:25:19 GMT -5
I'm with you Trav, I play online almost exclusively (except with bootleg stuff) It's not that I'm totally slow, I joke alot because Tommy plays super fast and I look in slow motion. And I don't mind simple math, it don't slow me down. I joke about things in yesteryear's when people actually said 'it slows down the momentum of the game play' in reference to the (ch X) and leaving them off of their created cards. I don't mind the charts, the struggle for control, etc..makes the game realistic. Good rules to try. Nothing wrong with it. Well, we;re all old, so we are all slowing down in real life somewhat, lol
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Post by WTIC on Jul 22, 2022 15:41:27 GMT -5
Cool stuff, KB! Now if only we had an OFFICIAL timing system! (Yeah, I may as well mention that yet again)! Anyway, I've seen House Rules like this quite a bit over the years, this is a nice variant! I think my old "GWF Buddy for Life" BRIAN BARROW had something similar way back in the day on Chris's Board! Any more House Rules? I could always at least consider them for my feds! Todd C WTIC
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Post by Deleted on Jul 22, 2022 16:05:10 GMT -5
Cool stuff, KB! Now if only we had an OFFICIAL timing system! (Yeah, I may as well mention that yet again)! You could always use a stop watch I suppose. Other house rules... Roll DQs twice, only on the first check (each). Any other DQ rolls after the first is just 1 roll. Roll a 12 on a kick out, opponent rolls on level 2 offense instead of 3 again. You kicked out with such authority, opponent rolls up.
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Post by WTIC on Jul 22, 2022 17:30:16 GMT -5
Hi I was doing the 12 for a kick-out thing before, I might use that again! Thanks for the reminder! Todd C WTIC
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Post by Drew on Jul 22, 2022 18:33:18 GMT -5
I like the (ag) (pw) rule. I used it for a time and stopped but I will bring it back cause it does add a simple layer that improves play.
As for the 2nd rule, tag wrestling was built on the hot tag. I prolly wouldn’t use it as my fed doesn’t have an issue with tag comebacks.
3 I’ll look into using it for face teams as a team with a manager would already have 4 saves to start with and how many is too many
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Post by Deleted on Jul 22, 2022 18:52:19 GMT -5
3 I’ll look into using it for face teams as a team with a manager would already have 4 saves to start with and how many is too many You can't argue this point, how many pin saves is too many? Bobby Eaton and Dennis Condrey /w/ Jim Cornette would have 5 pin saves plus 2 distractors and 1 manager interference!!! 8!!!
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Post by Swarm on Jul 22, 2022 18:59:10 GMT -5
I always assume the two PIN saves was a rule, not a skill.
The GWF allows a maximum of two PIN saves per tag match and tolerates up to one attempt at outside interference in any match. Manager distractions are also limited to once per match.
So any attempt beyond two would be an auto DQ anyways.
One the tag thing, if you’re going to do it you may as well increase the number for levels 1 and 2 to 2-8 and 2-7 with level 3 remaining 2-6.
Make it easier to tag when dazed or hurt rather than making 6 the roll only for dazed wrestlers.
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Post by Justin Case on Jul 22, 2022 20:35:35 GMT -5
One the tag thing, if you’re going to do it you may as well increase the number for levels 1 and 2 to 2-8 and 2-7 with level 3 remaining 2-6. Make it easier to tag when dazed or hurt rather than making 6 the roll only for dazed wrestlers. Wouldn't this make it a little too easy for tagging? They are on defense! 2-6 seems reasonable for a dazed opponent. Just my opinion?
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Post by Swarm on Jul 22, 2022 20:41:46 GMT -5
One the tag thing, if you’re going to do it you may as well increase the number for levels 1 and 2 to 2-8 and 2-7 with level 3 remaining 2-6. Make it easier to tag when dazed or hurt rather than making 6 the roll only for dazed wrestlers. Wouldn't this make it a little too easy for tagging? They are on defense! 2-6 seems reasonable for a dazed opponent. Just my opinion? 🤷♂️ I like and use the normal rules. 2-4 just seems extraordinary low.
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Post by Deleted on Jul 22, 2022 20:44:09 GMT -5
One the tag thing, if you’re going to do it you may as well increase the number for levels 1 and 2 to 2-8 and 2-7 with level 3 remaining 2-6. Make it easier to tag when dazed or hurt rather than making 6 the roll only for dazed wrestlers. Wouldn't this make it a little too easy for tagging? They are on defense! 2-6 seems reasonable for a dazed opponent. Just my opinion? I agree Justin Case, it should be HARD to tag out when you're down. 1 - 2-6 2 - 2-5 3 - 2-4
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